If you want to run a full-fledged server, or multiple servers, that stay online all the time and store replays and layouts, you can use our game server hosting system. When you leave a free server, it closes down after a few minutes. But now, that starts a host running on one of our servers, instead of locally on your computer. You can start a free server in game, using the “Start new host” button. We have set up internet servers in various continents so you should get a good ping wherever you are. Game server owners can use InSim connections to their servers. For the new version, we provide the servers, using our existing server rental system. We believe the only way to prevent piracy is to no longer release any server code at all (or even support LAN games). There are some changes to the way game servers work. triangle count and texture size) so the mods are quick to download. – We do not allow meshes converted from other games, unless permission is proved. – We do not allow real car names or logos, unless permission is proved. – The mods system is only for S3 licensed users. When accepted, the mod can be downloaded in LFS and used online. Reviewers will check it follows the rules and accept / reject / request changes. Test the mod in your public version of LFS then export and upload it to our website. Adjust wheel positions, mass, suspension, engine and so on. To create a driveable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Blender, then make adjustments and apply texture maps within the LFS modeller. To make a mod you can build a model (3D mesh) directly in the LFS modeller or start by importing one from another program, e.g. With the new system, you can visit any server and see new mods there for the first time as they are automatically downloaded like skins. We started working on a mod submission system, with mods stored on our website and automatically downloaded in LFS. So we made more changes to save fully edited vehicles that could be loaded in the public version.Īs a standalone model and vehicle editor was proven to be possible in principle, we got more serious about the whole thing. It was immediately obvious that it would be too restrictive if we only allowed VOB mods on existing cars. So we experimented with some changes in the current public version of LFS, to the point where it could load VOB models saved from our development version. But it would of course be better if we had an official way to edit and export mods. That would have been ideal but there is a lot of demand for mods and we started to look into it this year.Īt first we started thinking about simply allowing VOB mods, with some restrictions. We thought it could be done after the new version release, with the new physics. We have always wanted to support user created content in Live for Speed. Here is the full text (with images) of their release page:
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